We are having a problem with the RigLogic Mutable DNA seemingly not applying across different LODs of a character’s head. While the propper skeletal morph from the DNA is occuring on LOD 0, it breaks with LOD 1 - LOD 3 which results in obvious LOD switching.
In this demo setup we have a Base Male head of Caucasian ethnicity being added to a Mesh Component and into a Base Object which has the RigLogic DNA of an Male head with African ethnicity. Both heads contain 4 LODs. Within the Mesh Component the Auto LOD Strategy is being set to Automatic from Mesh .Neither of these heads have Morph Targets.
We are not able to supply the meshes for repo, but a picture of graph is included.
We are running on 5.6 with the hope to switch to 5.7 soon, but for the time being this issue is causing some pretty obvious visual bugs. Any insight/help would be much appreciated. Thank you!
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