LOD 0 switches to wrong material

I have a plane that I’m testing LODs out with. It has 3 LODs. Lod 0 is the highest level of detail. When I open the Asset viewer window I can see all three LODs have the material assigned. Additionally I can see in that windows viewport that all three LODs display the correct material as I get closer and further away promoting the LODs to kick in. However when I do this in game, LOD 0 switches to an incorrect material. I’ve tried assigning that LOD slot to any other material and it still switches to a default material instead of the prescribed material.