Ok, so this is a long shot but I’m essentially trying to “draw” something using the opacity input of a material. I’m using the material parameter collection to transfer the location of a sphere around. Anything inside the sphere becomes visible. I want to start with an opacity of ‘0’ (invisible) and when you uncover the object and the opacity gets to ‘1’ (visible) I want to lock it at that value. Right now, the object goes back to 0 (invisible) whenever it exits the sphere. I need it to stay revealed.
Thanks in advance for the help.