I’m trying to get the particles to behave consistently when I record in either sequencer of matinee.
The reason for this is because when I put the Render Movie Settings to Output Format: Custom Render Passes, the Base Color, Scene Depth, Specular or anything else I put under the Include Render Passes section does not render with Anti-Alias or Motion Blur.
This is a problem as since there is no “Motion Blur” or “Velocity” pass option I need the motion blur and of course the lack of anti-alias rendering sucks. To get around this I have to apply the post-process material for Base Color and so on into a post process volume than render with the Output Format of Image Sequence.
The problem with this approach is that I have to do a separate render for each pass, as I can’t swap out the post-process material for each frame then move onto the next.
My question (finally), is how can I lock down dynamic actors like physics actors and particles so that they will give me the same result with each render pass.
Or if someone knows, how do I get Motion Blur and Anti-Aliasing to work with Custom Render Passes.