Summary
Locked doors sometimes become completely uninteractable after unlocking them using a conditional button.
No outline appears around the door when the player looks at it and the no interact prompt is shown on-screen. The only way to open the door when this happens is to slam the player character into the door.
The issue is very intermittant with no clear pattern in when or why it happens.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Drag a door prop into a level
- Drag a “Lock Device” into the level and position it touching the door geometry so the two become associated.
- Drag a “Conditional Button Device” into the level (in my setup I have also positioned the button so it’s touching the door geometry)
- Select the “Lock Device”
- Under the “User Options - Functions” category, click the
+
button next to the “Unlock” event - Choose the “Conditional Button” in the first drop down list and select the
On Activated
event in the second drop-down - Deselect the “Lock Device” and select the “Conditional Button” in the level
- Under “Key Items” select a random item (e.g. an Acorn)
- Drag an “Item Spawner Device” into the level
- Configure it to spawn your chosen key item
- Launch a play session, collect the key item and then interact with the “Conditional Button” to unlock the door.
Randomly after unlocking the door it will become completely uninteractable and can only be opened by slamming into it.
** Additional setup specific to my level, I have tried with these options disabled/at their default and it doesn’t seem to make a difference, but just in case, this is my exact setup:
With the “Conditional Button” selected, configure the following options:
- Set interaction time to
0.5
- Set “Can Be Used By” to “All”
- Enable “Disable After Use”
- Enable “Remain Unlocked After Activation”
- Set “Interaction Radius” to
0.6
Expected Result
The door should remain interactable after it has been unlocked.
Observed Result
Intermittantly the door becomes completely uninteractable and the only way to open it is to slam the character into it.
Platform(s)
windows