Lock from selecting in viewport but keep visible?

im facing this issue everytime i work in unreal editor ,
whatever i want to select a particle or Decal or a certain small objects that exist on top of my floor or near by it, it does not select it but select the floor underneath it or the background instead
which is very annoying …
and looking for that thing to select in the side panel will force me to scroll through all the hundreds of objects that is in my scene

an easy way which is a future exist in Cinema 4D already and its very useful
which is : "LOCK the object in viewport from being selected but keep it visible"

we need this future in unreal engine … like please …

Yes, agree! I saw a post about this from 2015 where people were asking about it, so clearly they are ignoring the fact that users have been asking for this for 7 years?! Wow. This is so frustrating when working in environments and constantly selecting the skybox or HDRI backdrop. Like, how hard is it to code this feature?

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