Screen alignment is set to PSA Rectangle, Pivot Offset is (0.5, 0.0), Lock Axis is locked to Rotate X, and Local Space is checked on.
So this gives me a sprite going down the X axis and behaving similar to a beam. Now I want to pitch it up a little, rotate it slightly, etc. I was hoping the Emitter Rotation under the Required module would allow me to do this but it does not affect the sprite at all. However, when I place the emitter in the world and rotate it, it behaves the way I would expect.
Is there any way to make the Emitter Rotation behave the same way as if you placed the emitter in world?
Thanks!
NOTE: I really do NOT want to use Velocity based sprites to achieve what I want because they behave strangely if you slomo the game or have bad framerate.