Location from Motion controller on Client won't transfer to Server

My client is a pawn that changes it’s component values through motion controller. The server only listens to input from clients via RPC. Although the events seem to fire off on the server side, all the data (location, transform, rotation) except an integer index doesnt update. When debugging a client, those properties dont update either in editor, although they’re definitely assigned in-game and can be printed onscreen correctly.