So what im trying to accomplish is a skeletal mesh that is fully invisible and it also hides everything that’s clips into it.
Practical task: i have a Character’s base body and a several clothes for him. Problem is that clothes are clipping a lot into body. [SPOILER]
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My solution to this would be to create something simmilar to “Location based opacity” tutorial link] but instead of a simple sphere i wan’t the shape to be defined by a special Clip mesh, which will hide any clipping geometry of Character’s body but not clothes.
Particularly i have no idea how do i get SphereMask equivalent for a custom mesh.