Im trying to find a way to create an underwater station where I can lookout into the surrounding water but I cant seem to find any good updated information on how to create a local post-processing volume or a similar effect to apply to the windows of the station. Currently in UE5.5 Preview because I want to try and use Megalight for this project.
This tutorial was the closest thing I could find but I wasnt able to recreate the effect
Thank you for the reply! Wasnt able to get that to work yesterday, but it worked today! I put it in an actor to be able to move the position around easily but is there a good way to âimportâ the settings from a post process volume into the mask area or do I have to create all my wanted effects in the material? Im not great at the material part of UnrealâŚ
Like this, is there then a way to apply those settings to the area affected by the local post process volume? Or do I have to create all those settings in the material editor