localized Niagara volumetric fog and translucent material problem

Hey guys, So i am working on a personal project in unreal 5.1 and i am facing some problems with the local Niagara fog and translucent material, as soon as i put niagara parlicles my translucent material just disappears and i tried compute fog per pixel and turning of refraction in post process but its not working, and also whenever i put exponential height fog , translucent material just gets separated. i will attach some photos. any ideas how to solve this?