Localized asset is not swapping in builds.

Hi,

I’m trying to setup a localized asset (texture) but there seems to be an issue with the packaging(?).

If we run the game with the -NoZenLoader flag it works and swaps the asset perfectly.

But with the zen loader it is not happening. I tried creating a primary asset label to make sure that both assets where in Chunk0 but that did not solve it.

Not sure what else to try, thanks in advanced for any help!

Steps to Reproduce

Packaging with I/O store is enabled I assume Can you share you log file?

/Per

Hi Per, turns out that through the years of upgrading the engine we missed turning on I/O store! Thanks for the reminder, the localized asset loads now and overall the whole game loads faster! Thank you!

Yes, it’s been a common problem. Glad you sorted it out.

/Per