Localization Gather Text doesn't work in Unreal Engine 5.6

Summary

Localization Tools do not work properly in 5.6 - “Gather Text” is broken

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Open your project and have something to localize (String Table for example)
  2. Open “Localization Dashboard” via Tools
  3. In “Gather text” > “Gather from Packages” > “Include Path Wildcards” select folder with files you want to localize
  4. In “Languages” select English as native
  5. Select “Gather Text”

Expected Result

Green checkmark and founded text for localization

Observed Result

Text cannot be found, the search simply doesn’t start, infinite loading or red cross

Platform(s)

Windows, tested on multiple PCs, on different projects. Same steps were done on previous engine versions and they work fine.

Same issue here..

1 Like

I already regretted that I rushed and transferred my project to 5.6. It’s good that I didn’t have time to do too much. I went back to 5.5. I’ll wait for 5.6 patches, because the version itself is not bad and lumen have increased by 30% in performance for me, but for now this version is not stable

Same here, it’s ‘funny’ when you update from 5.4.4 to 5.6 to use Slot as Stack Box Slot but in other hand the localization stops working…

Same issue.

I have a similar issue in 5.5 right now, I work with Perforce as version control and disabling that and restarting the editor seems to correct it for few gathers then I need to repeat the process.

Sometimes this doesn’t work first time, but I’ve been able to gather texts and compile then.

My issue was also the infinite waiting on ‘Gather Text’ window to do something.

5.6 fresh blank project is broken confimed. Red cross when gather text in the Localization Dashboard.

5.5.4 fresh blank project works perfectly. Green checkmark when gather text in the Localization Dashboard.

Thankfully this bug is extremely easy to reproduce. norab7’s issue is probably unrelated to the 5.6 breakage (probably has to disable Live Coding)

I found a temporary solution for the red cross failure in Gather Text, working as of 7/25/2025 UE5.6 – you’ll need a previous version of Unreal installed, in my case UE5.5 worked.

  1. Navigate to C:/Program Files/Epic Games/UE_5.5/Engine/Content/Localization/
  2. Copy both the ~/Engine/Engine.manifest and ~Editor/Editor.manifest files
  3. Paste them into the same directory in UE5.6 instead, so C:/Program Files/Epic Games/UE_5.6/Engine/Content/Localization/

I was able to run the Gather Text commandlet using the Localization Dashboard after doing so