Hi i’m in the middle of working on something that requires me to obscure a large part of the structure in clouds, i wanted to use a localised fog but i want to it to be visible from any distance rather than up close like the images below. maybe the localised fog is the wrong way to go i’m open to any suggestions.
You probably just want to use cards or billboards for distant localized fog, the volumetric based stuff is tuned more for near the player, and it scales poorly if you try to push it much further.