Localised Fog?

Hi i’m in the middle of working on something that requires me to obscure a large part of the structure in clouds, i wanted to use a localised fog but i want to it to be visible from any distance rather than up close like the images below. maybe the localised fog is the wrong way to go i’m open to any suggestions.

thanks

You probably just want to use cards or billboards for distant localized fog, the volumetric based stuff is tuned more for near the player, and it scales poorly if you try to push it much further.

ah ok, when you mean card/billboard do you mean like create a fog texture and apply it to a surface or am I misunderstanding it?

Yes, that will be the easiest and cheapest way. But if you really need volume you can use the volumetric cloud system for far volumetric effects.

Using particles would generate too much overdraw, of course the billboard/static mesh will require a custom material.

You can also have cards fade away at the same time volumetric fog blends in, best of both worlds. And fog sheets can easily be animated.