Are there ways to make trail/ribbon particles in local space?
Projectile flies to target and attached to target that is moving forward in the opposile direction for projectile.
So this projectile flies with target forward in world space. And ribbon has reversed direction which is not correct for this case.
I look in code and saw this:
// We never want local space for trails
NewReplayData->bUseLocalSpace = false;
Is Use Local Space
always false even if I checked this checkbox in Ribbon Data?
Are there ways to fix this? Only engine contribution or there are any ease ways?