I’m trying to do a local splitscreen 2 player game.
So far I can control the 2 players via xbox controllers by adding two [create players] boxes with different ID (0 & 1) in my level Blueprint.
They’re both spawning in different PlayerStart since I figured out that adding a second PlayerStart will automatically spawn the second player there.
I made a copy of the “MyCharacter” Blueprint since I want my second player to have a different mesh, different camera that follows him, and different controls.
The first character is set in GameMode and is the default pawn class.
The issue is that I don’t know how to link “MyCharacter2” to the second [CreatePlayer] in my level Blueprint so it doesn’t use the first “MyCharacter”.