Inside my Controller class I have an InputAction to create a UI Widget. I then call self.SetInputModeUIOnly and add the widget to the Player Screen. This works fine and the UI is only added to the one player who calls it, but then the second player has no control and can’t move. Is there a way to fix that? Switching the order of setting the input mode and adding to the screen doesn’t help and neither does using SetInputModeUIAndGame. I am using Blueprints (BTW), but have been looking for a good reason to transition to C++. Is this the reason I’ve been looking for?
Thanks in advance.