Local Multiplayer non-split screen camera assignment?

Hey everyone

I am working on a local multiplayer game that has 4 characters bound together with a chain. There is no split screen and I want the camera duties handled by a single player (Each player has a different role, and the ‘leader’ role gets camera control)

When you disable split screen options in the project settings, it defaults the camera controls to player 0. This is a good start, but players can change roles in the middle of the game, so player 2 can become the ‘leader’, and needs the ability to take over camera control.

How can I grant camera control to a player that is not player 0?

Thanks in advance!
W

hi there

the player will control the camera with the right stick / mouse

You could create a separate actor with a camera that receives movement inputs. Then send movement inputs from a specific player to the actor.

Hey there, can I have more information on how you plan for the players to control the camera?

e.g. Does the camera follow the player or is the camera controlled directly with an input i.e. a thumbstick?

Wow! perfect, thanks!!