Local Multiplayer Controller Issue

Hello,

I need some help.

I have create this little blueprint (for test purpose).

The result that I have is a splitted screen. (That’s what i want)

I expect the player 1 to control the vehicles 01, with the keyboard or the controller 1.
I expect the player 2 to control the vehicles 02, with the controller 1 or the controller 2.

I can controll player 1 with the Keyboard or Controller 1.
But i can’t controll the player 2 with the Controller 1 or 2.

In the settings i have check that variable

But the result is the same, keyboard and controller 1 control the vehicle 01!!

Did i misunderstand something?

The code was simple, but i was expecting to have result with that…
2 vehicles are there on the screen.
2 camera follow each vehicles.

But only the controller doesn’t do the job…

Any Idea?

Hey there @BakuryuReitoken! It seems Skip Assigning Gamepad to Player 1 is a bit bugged, it has an effect, but not the intended effect.

Target fix is 5.2, but I haven’t checked the preview to see myself.