Local height fog doesn't render (fade in) in sequencer and testplay

You can see on the bottom right corner that the fog density is changing from 0-200 within those keyframes, however the no fog around this planet is appearing. it only changes when I manually change any parameter in the details of the fog, then it seems to snap to the value of the keyframe.
How can I solve this?

fog

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I gotta add: the fog doesn’t show up when I play the sequence in test play either.
I can switch the fog on and off in the sequencer with “actor hidden in game” option, but that doesn’t work in testplay.

Did you ever find a solution for this? I’m dealing with the same issue right now.

I’ve got the same issue.

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Yep. LocalHeightFog parameteres are not animating through sequencer. Sad.

Hi! This was resolved in 5.4 along with renaming the component to ULocalFogVolumeComponent and supporting separate radial and height densities.

Here’s the change that added the setters for Sequencer support https://github.com/EpicGames/UnrealEngine/commit/789d8d38adc40a3f53aada2abdf8bc8fc5a91eb8 (this will not be compatible with 5.3 code since a bunch of changes went in before this, like the rename etc.)

// Kev

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