Local Fog Volume Always loaded

Local fog volumes derrive from AInfo which is a class meant for non-spatial non-physical classes. This causes it to be always loaded and hide the world partition streaming settings like IsSpatially loaded and feels incorrect if you look at the other classes that derrive from AInfo like WorldSettings.

Is there a reason for this? I think fog should stream if desired and not be loaded at any distance.

Steps to Reproduce
Place a local fog volume and observe that the spatially loaded flag is hidden

Hi Andrew,

I discussed with the development team and they agreed that LocalFogVolumes should have the option to be streamed (ie spatially loaded). I submitted a change but I unfortunately missed the 5.7 deadline so it won’t be available until 5.8. The change is simple and you should be able to integrate in your version of the engine easily.

https://github.com/EpicGames/UnrealEngine/commit/54579611e11d009b5b34b3e7d8f416cf60e9b106

Regards,

Martin

That’s awesome to hear! Thanks for the speedy response. I’ll look into backporting the change to our engine in the near future. Thanks again.