Local exposure is in UE5-Main

Not sure how long this actually has been in the source builds of UE5, but I just stumbled upon it today and was really surprised. Very happy to see this and I really hope it makes it into release.

Should be really helpful for scenes with a lot of dynamic range that are difficult to expose.

Performance cost (for this shot) was ~0.13ms on a GTX1070

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Thats awesome :slight_smile: Finally something, thats closer to real eyes or HDRI effects. If this works from a dark place looking at a brighter place, then it also should be good for looking from bright outside places into dark rooms/caves too.

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It does! I can’t post a screenshot at the moment but it works even better in that situation in my opinion.

I also find it helps a lot in smoothing out the exposure transitions so that it looks more natural as the camera moves between areas.