Loading TextureCompressor Module in package Game?

I am using TextureCompressor Module to compress the texture at runtime and it works perfectly in editor and Standalone Mode but when I am trying to build game package, UnrealBuildTool is throwing an error :
LINK : fatal error LNK1181: cannot open input file ‘C:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Game-Redist-DesktopPlatform.lib’

This is what I am adding in the Public Dependency Modules:
PublicDependencyModuleNames.AddRange(new string[] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “Sockets”, “Networking”, “ImageWrapper”, “ImageCore”, “TextureCompressor” });