Loading screen on Gear VR not working

Oculus Store has a requirement so that the loading process should be less than 4 seconds or some loading indicator should be shown to a user. I’m using UE 4.19 and found several advises how to set loading (splash screen) for Gear VR application.

1. Edit DefaultEngine.ini file and add following:

[/Script/OculusHMD.OculusHMDRuntimeSettings]
bAutoEnabled=True
TexturePath=/Game/Textures/loading.loading
DistanceInMeters==(X=2.0, Y=0.0, Z=0.0)

I found several options of this parameters and path, but none works for me.

2. Use blueprints according to UE documentation:

https://docs.unrealengine.com/en-us/Platforms/VR/SplashScreens

Even if I go step by step it doesn’t work. After some experiments I made it work and show splash screen when level is loaded. So it is possible to load simple empty level and show loading screen there, but still I need 5 seconds to load this simple level. And whie it loads screen is black.

Hope someone can help since it is very common task for those who wants to publish a Gear VR application to Oculus Store. Thanks in advance!

Hey since 4.19 the splash is only working on the GO and not GearVR. (same in the current 4.20 fyi)

I’ve reported it to Oculus here: [GearVR] Splash screen no longer working in Unreal... - Oculus Community - 673769

who are the best bet to fix the issue as it’s their plugin. Feel free to bump the issue up for more attention there :wink:

Thank you, man. Now, at least, I know it’s not my fault and I can do nothing with it in 4.19 and 4.20. I spent two days on this issue. Will not yet close the question yet. Maybe someone has a creative solution for that.