Loading Phase Problem? My custom assets can't be open when editor is reloaded.

I have a module that has an UObject of type X. Another Module for the factories of that type X with an Asset Type Action, FBAProfileFilterViewer and all what I need to create assets and pick the class from a list.

Then, in another module (the main game module) i extend class X to create a custom asset. When I create a custom asset I can pick that class and fill all the data. Everything works OK, but when I close the editor and open it again all that data is lost and I can’t open the file (double click).

I think it has to do with Loading Phase? I remember I had a similar problem once.

Module of type X is Predefault.
EditorModule of type X is Default
and GameModule is Default too.

Any suggestions?

I set the editor module to “LoadingPhase”: “PostEngineInit” and it works fine. I believe I did that before and it didn’t work…
Anyway, I knew it had to do with the “LoadingPhase”

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