I have a module that has an UObject of type X. Another Module for the factories of that type X with an Asset Type Action, FBAProfileFilterViewer and all what I need to create assets and pick the class from a list.
Then, in another module (the main game module) i extend class X to create a custom asset. When I create a custom asset I can pick that class and fill all the data. Everything works OK, but when I close the editor and open it again all that data is lost and I can’t open the file (double click).
I think it has to do with Loading Phase? I remember I had a similar problem once.
Module of type X is Predefault.
EditorModule of type X is Default
and GameModule is Default too.
Any suggestions?