Loading FBX into UEFN results in LOW POLY?

In the regular Unreal Engine 5, the material was low poly on UEFN, despite being the same material as in Blender.

★Unreal Engine 5.2

★UEFN

Since we are importing the same FBX file and under the same environment, it is not likely due to export or import settings.
In my layman’s mind, I expect that the number of polygons that can be handled on UEFN is limited. However, I am not sure if such technical reasons are the reason for low poly. Generally speaking, UE is likely to handle not loading meshes with a high polygon count.

Hello Unrea, Welcome to the Forums.

If you open that building mesh in the static mesh viewer, does it also look broken?

I haven’t seen UEFN reduce/optimize any of my meshes, what is the polycount of that mesh?

Try experimenting with the LOD settings.

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You advice was perfect!
I can confirm that the building I created in Blender works perfectly in the UEFN world.
I will continue to work hard to contribute to the UEFN world. Thank you so much!

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