Load TGA file at runtime

Good Afternoon,

I was wondering if there was some way i can import a TGA mesh texture at runtime from file?

I have a mesh (car in this case) in my scene and i would like the user to select a texture from file so they can see there car paint on the car in scene. Now for the app i am trying to make is full blueprint app so i was wondering if there was a way with blueprints?

The app is mainly for “Rendering” cars with the custom paint the user makes in Photoshop and saves as TGA files.

I hope this is possible and i hope someone can help me

Thanks for your time
TADS

I posted a solution to this on another thread (it was older so…)

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