Good Afternoon,
I was wondering if there was some way i can import a TGA mesh texture at runtime from file?
I have a mesh (car in this case) in my scene and i would like the user to select a texture from file so they can see there car paint on the car in scene. Now for the app i am trying to make is full blueprint app so i was wondering if there was a way with blueprints?
The app is mainly for “Rendering” cars with the custom paint the user makes in Photoshop and saves as TGA files.
I hope this is possible and i hope someone can help me
Thanks for your time
TADS