Load textures for Not blurred image

I’m creating an event that open an image when a trigger is fired.
However, the problem is that the 3d widget (not the viewport) and static meshes that are being spawned show their textures blurry.
Could it be that the textures are being streamed, so the loading is slow?
I’m wondering if this will show up straight away if I find a way to load/unload the textures.

Hey @Baetong20!

To get things started, would you mind some screenshots of the error you are facing, as well as any blueprints/code you have for it?