Hi,
I’m using the Load Stream Level node in my persistent level blueprint. When I tested it in the VR Preview everything worked fine, but now I made a development build and some levels don’t load.
When I start the game, the first scene (small intro scene, just the title and some planes with the controller mapping) loads correctly. But when the player should enter the first game scene everything is black, the floor is not loaded and the player just falls through nothing.
I tried to load the level with the console command “Open”, but it just stays black, while it works with the intro scene.
For now, I fixed it by placing a cube in the persistent level, beneath the position the player teleports to, so he can’t fall through. The level loads than with the level streaming volume. But that’s not very pretty
I added a screenshot of my teleport/load level function.
I would be really thankful for some help!