hi.
how can I load static mesh in a TSubobjectPtr with a path.
for example I have a mesh in my content in folder Mesh/Cube;
Now I want load it with c++ code in a TSubobjectPtr like
TSubobject<UStaticMeshComponent> mesh = /* the mesh in Mesh/Cube */
If you run into issues with FObjectLoader never being able to find any asset, it could be an issue with Live Coding that can be fixed by closing the editor, building in VS, and relaunching.