I’m in a situation where live editing and/or quick iterations of levels in an ipad application could be very beneficial. Instead of making a change to the level in Unreal engine (including stuff like adding a new asset) and then compiling it to the ipad over and over again, I thought it would be neat if I had some kind of “multiplayer game” going on where the level is stored on the desktop (server) and the ipad (client) loads into the level. I guess that the assets and the level has to be streamed to the ipad through the net to make it work. I wondered if anyone knew if something like this would be possible and then maybe even direct me to some relevant sources of information.