I have been trying to derived from UMassProcessors & Translators lately on Unreal Engine 5.6.1.
Which I understand has a slew of issues in regard to Gauntlet.Automation & other linkihng errors.
But using the same version of the engine, but a new project has stopped me from being able to use MASS framework like I used to.
Here is the .h header file.
And here’s the .CPP
It has the include of the header which I haven’t shown in this.
But despite following the MassTranlators ready to use in Unreal, I get linking errors.
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What could be the issue? I had this exact setup working before & even start this on a fresh project on the same version of the engine, UE5.6.1

