I am on windows, but some of the nodes they mention in the documentation seem to be old dated and I won’t have those nodes available. Would you mind sharing a snapshot of the setup for 4.26? I am fairly new to unreal and coming up with my own setups is still a bit of a challenge for me.
@geniusgeng Could you explain what you did to make it work? I have been looking on every forum and you are literally the only one who has fixed the issue!
Hey, i just go the FaceAR Sample working in a packaged build 4.27. First of all you have to make sure everything works fine in the editor. Then for me what it took was :
Creating a LiveLinkPreset and setting it to the Default Live Link Preset in Project Settings > Live Link like @TommasoKB suggested
CLOSE THE EDITOR WHEN YOU LAUNCH YOUR EXECUTABLE. You can only have 1 LiveLink “instance” working. Standalone Play is therefore not compatible because you have the Editor + Standalone.
I didn’t have to add -messaging to my executable. Don’t know why.
Also helpful to debug LiveLink connection is the console command : “LiveLink.ShowDebugInfo”. It show nothing when no subject are connected but the moment my iPhone is detected it shows in the bottom right corner of the screen.