Hi,
I noticed that recently there has been some movement on updating the LiveCoding module to support Live++ 2, which has support for consoles. Are the plans to support LPP in UE on consoles in the future or as part of LPP2 integration?
Thanks!
Hi,
I noticed that recently there has been some movement on updating the LiveCoding module to support Live++ 2, which has support for consoles. Are the plans to support LPP in UE on consoles in the future or as part of LPP2 integration?
Thanks!
Steps to Reproduce
Hi,
I have asked your question on our live coding slack channel. My educated guess is that we are not going to support it for consoles in short/mid term, we will see but we only have one part-time developer on it and he is overbooked on other things. Nonetheless, Live++2 should be usable. Some people are using it internally, but it was not QA and I can find reports of people having problems. So your mileage may vary if you enable it for PC/Editor. I’ll keep you posted once I get a reply to my question. In the meantime, here how you can try Live++2:
Starting with UE 5.6, you could turn it on (and cherry pick CL 43321617)
\Engine\Source\Developer\Windows\LiveCoding\LiveCoding.Build.cs
static bool UseLiveCoding2 = false;Regards,
Patrick
Hey Patrick, thanks for the answer. I’ll cherry pick that CL and give it a run and see how it works. Can you share what sort of problems people have reported having?
We may try having a run at making this work ourselves on consoles - if we successfully do, is there a way this could be contributed back?
Hi,
I’ll try to summarize the discussions:
I think that’s about it. If you want to contribute back, the best way would be to create a GitHub pull request. If the PR has console specific changes, then you can share it on EPS, a zip containing all the files of your changelist (p4 print).
Regards,
Patrick