Live sound input from system

Dear forum,

I’m new to the engine and looking to apply it with the aim of live audio visualization. So I need a way, in which I can stream/input the system audio or some audio source other than a file into the project, so that I can then link it to parts of the project as a live-visualizer. I already have Arthurs Audio, but could not yet find a way of setting my audio source to a stream.

Any advice would be greatly appreciated. I tried to search the forums here, but could not find an answer yet, so here is my request to the community for support.

Many thanks and happy Easter,

V

These could be helpful. No direct answers, but these should give you pointers to get you started:
https://forums.unrealengine.com/development-discussion/audio/1508802-audio-record-from-mic-in-unreal-package
https://forums.unrealengine.com/development-discussion/audio/1618651-arthurs-audio-bps

I think what you need is the Submix and the Audio capture component