Live link input of 3rd Party Program in packaged project (.exe)

Hey all.

I 'm trying to set up Live Link in a packaged project. While in editor it works fine(both UE4 & UE5). I already created a Preset and connected it with Apply to Client node to my Actor 's blueprint and I set the Default Live Link Preset as this preset in Project Settings. Tried some other workarounds but still I can’t get the Live Link data into a packaged project. Anything else that I should try? Thanks.


I have the same problem, have you solved it yet?

Maybe this thread will help you. LiveLink - how to get messaging in a packaged game?

In my case, there is an integration between UE and my desired 3rd party program after all.