Live Edit to UEFN texture issues using Fortnite building assets

Summary

Using Live edit to place structure pieces causes them most of the time to revert to an outdated default texture. In this case I’m using the Tilted Towers wall and floor galleries to fill out a gray boxed town. Live edit is ideal to use because we can quickly replace any gray boxing with new pieces which is what makes this very frustrating. The same issue persists when converting a Fortnite Creative map to UEFN

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Load up a UEFN island
Launch a Live Edit session
Use the Phone tool to place down a newer wall/floor piece
Look back at the editor to see the result

Expected Result

Texture should reflect what is shown in the gallery and Live Edit

Observed Result

Texture is changed to an older outdated texture in editor

Platform(s)

windows

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i had the same error, a fix is to place the galleries for stuff you want to use in uefn, and use it in the edit session to build with.

FORT-833146 changed to ‘Needs More Info’. We’re missing information that would help us determine the source of the issue.