Summary
Using Live edit to place structure pieces causes them most of the time to revert to an outdated default texture. In this case I’m using the Tilted Towers wall and floor galleries to fill out a gray boxed town. Live edit is ideal to use because we can quickly replace any gray boxing with new pieces which is what makes this very frustrating. The same issue persists when converting a Fortnite Creative map to UEFN
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Load up a UEFN island
Launch a Live Edit session
Use the Phone tool to place down a newer wall/floor piece
Look back at the editor to see the result
Expected Result
Texture should reflect what is shown in the gallery and Live Edit
Observed Result
Texture is changed to an older outdated texture in editor
Platform(s)
windows