Summary
I tried entering edit session first with 66,7k actors, didn’t work, then lowered the actor count to 65,6k, still giving the same error.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
Launch a live edit session with a large numbers of actors
Expected Result
Entering session succesfully
Observed Result
UEFNValidation: Error: LogValkyrieValidation: Error: Failed to open zip archive C:/input/LEVELNAME-1.zip
Platform(s)
PC, PS5
In the outliner: LogValkyrieSyncProject: Error: CreateModuleVersion error: Failure ErrorCode=errors.com.epicgames.contentsentry.validationfailure, Message=MODULE VALIDATION FAILED (job b4964f55-d57c-45d9-8b5e-a8b74491f09f):
[MissingArchiveFile] Failed to open zip archive C:/input/LEVELNAME-1.zip, Raw={
“host”: “content-service.bfda.live.use1a.on.epicgames.com”,
“method”: “GET”,
“path”: “/api/content/v2/module/94a1df90-43d3-55d4-80d2-3b90a93856a4/poll/b4964f55-d57c-45d9-8b5e-a8b74491f09f”,
“errorCode”: “errors.com.epicgames.contentsentry.validationfailure”,
“errorMessage”: “MODULE VALIDATION FAILED (job b4964f55-d57c-45d9-8b5e-a8b74491f09f):\n[MissingArchiveFile] Failed to open zip archive C:/input/LEVELNAME-1.zip”
}
LogValkyrieSyncProject: Error: CreateModuleVersions failed: see log for details
Hey,
missing archive file,
what is LEVELNAME-1.zip ? and have you deleted it ?
levelname.zip and levelname-1.zip are just the levels it’s trying to upload. levelname-1 is a heavier file than levelname.zip, I suppose because of world partition actors. I tried deleting the whole thing from uploads in localappdata but it keeps trying to upload it
I had the issue I reported since previous update
Hi @ThanosPapa2 ,
Just read the initial report again and found
“errorCode”: “errors.com.epicgames.contentsentry.validationfailure”,
“errorMessage”: “MODULE VALIDATION FAILED (job b4964f55-d57c-45d9-8b5e-
This seems similar to a previous report
MODULE VALIDATION FAILED - General
Basically need the verify you installation
How to “verify” UEFN installation and Fortnite Post
1 Like
I tried verifying it as well, doesn’t fix it
Could be references stuck in the HLOD layer ???
I’ve found some stuff doesn’t clear from the HLOD layer and using Delete HLODs from the Build menu doesn’t really clear it.
If you want to try replacing HLOD layer with a new one, this is the steps I use, I have one map where I have done this more than 15 times…
This is how I replace HLOD Layer (pasted from a text file)
- Close Fortnite Edit/Play Mode
- Check-in Changes and make a snapshot with URC
- Make a new HLOD Layer in Content Browser - Right Click>World>HLOD Layer
- Delete existing HLOD Layer - Replace References to the new one -
- DON’T Save When it asks, otherwise it will possibly keep the bad references in there
- Double Click on Level Thumbnail
- Now you can Save if prompted.
- Then do a Build Landscape - ignore Yellow Warnings - use drop the down filter to deselect them - deal with Red Errors
- Double Click your Level Thumbnail again, Save if prompted
- Build HLODs
- Try to launch session
Now I see the problem. The editor will automatically try to upload a second level with the same name but with -1 at the end, when trying to launch the session with around 66,000 actors. I lowered it to around 65,500 actors and the error doesn’t appear.
1 Like