Summary
Launch Session (Live Edit) starts normally: the project validates, uploads, and a Fortnite client opens.
The game server comes up and reaches PreGame. The client, however, stays in the Fortnite front-end menu
and never travels to the island. About 3.5 minutes after the server reached PreGame, the server shuts
itself down with “The server shut down because no game clients are connected.” and the editor drops
the session (“Session Disconnected”).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
- Open the project in UEFN.
- Click Launch Session.
- Wait at the Fortnite client’s front-end without doing anything.
- After ~5 minutes the editor toolbar shows Session Disconnected; the client is still in the menu.
Expected Result
After the server reaches PreGame, the client is sent to the island and the match can start.
Observed Result
The editor’s content step for the client never completes; the client is never sent to the island, and the server times out for having no players.
Platform(s)
PC
Additional Notes
| Time | Where | Event |
|---|---|---|
| 17:52:25 | Editor | Play flow starts (Flow Guid 3BD8C1F44A2DB1B6274CCA8AB7E69F00), upload begins |
| 17:52:28 | Editor | Local validation runs and passes |
| 17:52:37 | Client | Fortnite client launched (log opens 17:52:42) |
| 17:52:43 | Editor | Upload UpToDate; Session -> Complete Activity: DistributingToConnectedSession |
| 17:52:43 | Editor | Session -> Start Activity: LoadingNewContent - Cooking for client and server platforms |
| 17:52:53 | Client | LoadMap: /Game/Maps/Frontend (the only map the client ever loads) |
| 17:54:03 | Editor | Beacon: MinigameStateChanged: EFortMinigameState::PreGame (server is up) |
| 17:54:05 | Editor | Cooking for server platforms finished, waiting on client platforms... |
| 17:54-17:57 | Both | No further session activity; the client makes no join / travel attempt |
| 17:57:41 | Editor | Beacon closed remotely (beacon_client_connection_closed_remotely, ControlChannelClose) |
| 17:57:41 | Editor | OnValkyrieBeaconNotifiedOfServerShutdown - game server was shutdown. Reason: The server shut down because no game clients are connected. |
| 17:57:41 | Editor | HandleServerConnectionLost; PlayFlow=315.605 s |
| 18:04:34 | Editor | Epic Connect drops: EOS_EpicConnect_TokenIsNoLongerValid, reconnects and resubscribes by 18:04:36 |