Live coding breaks event signatures!

After compiling with live coding every BlueprintAssignable event on my WorldSubsystem seemingly prefixes it’s signature with “LIVECODING” and breaks any bound blueprint events. What is going on here?

The delegate itself is a simple event that passes aTScriptInterface to reference an instance of the interface. I’ve had no trouble with it till adding a new function to the interface and compiling via live coding.

Update: I’ve disabled livecoding