Hello everybody.
I’ve recently switch using to VS2022 from VSCode. After that live coding just kept showing error.
This is the live codding log
Accepted Live coding shortcut
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Development -Project=""C:/Users/kaana/OneDrive/Belgeler/GitHub/GrognGlory/GrognGlory.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="UnrealEditor Win64 Development -Project=""C:/Users/kaana/OneDrive/Belgeler/GitHub/GrognGlory/GrognGlory.uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCodingModules.json" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\kaana\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build (C:\Users\kaana\OneDrive\Belgeler\GitHub\GrognGlory).
Target is up to date
Total execution time: 3.68 seconds
Unable to parse C:/Program Files/Epic Games/UE_5.3/Engine/Intermediate/LiveCoding.json (missing LinkerPath field)
I’ve tried everything please any help will be great