Hi there, I would like to ask for a direction, how to get as close as possible to a windshield on picture here:
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It should be as realistic as possible, as I am trying to achieve most realistic result. In reality, this model is a piece of lego, so I would like to get this kind of classy lego windshield. So far I only got to this: with a material setup like this:
I am learning unreal engine and the mat setup is really basic. I did try to use different settings, but again, I am not getting anyway near. I also did try to follow some tutorials on youtube to achieve mirror like mats etc, but it didnt help me to get closer to result. Do I also need to have a proper setup of PBR to achieve this kind of result? Thanks everyone for some kind of direction