Hello
I made a local networked game, where a client (windows or android) try to connect to a listen server on a Mac OS computer. No problem with create session on the server side.
When a client try to connect, the find session return the session hosted on the mac, but when joining, the RemoteAddr the client try to reach is 127.0.0.1:7777 which obviously fail to connect (has the client try to connect to itself).
This happen often a moment after the server change it’s network, and then, a few minutes later, the server send the good ip and the client can connect. It appears that it’s not random, because once the server has the good Ip, then it will always send it until I reboot the computer or change again network.
This is a really strange behaviour and I’d like to know if someone can Harlem me find a workaround (I tried looking into online subsystem null but has I’m not very at ease with c++, ‘m not sure where to look.
Thank you