Listen for Input & Getting Mouse Position (world space)

This is really my first hour looking into editor scripting.

-How can I make a Placed Editor Utility Base listen for input, mouse and keyboard?
-Find where the mouse cursor is located in world space? Get Mouse Position on Viewport returns the monitor position but how would I get the world location? Deproject Screen to World requires a player controller.

For context I’m trying to use the Utility Base as a brush, similar to landscape painting.

1 Like

Did you ever find a solution for this? I have the same issue.