wmbuRn
(wmbuRn)
1
Hi guys, i used this code
TArray<FString> UFileFunctionLibrary::GetValidDirectories(const FString& Directory)
{
TArray<FString> FoundFolders;
if (FPaths::DirectoryExists(Directory))
{
FFileManagerGeneric::Get().FindFiles(FoundFolders, *Directory, false, true);
for (int i = 0; i < FoundFolders.Num(); i++)
{
FoundFolders[i] = Directory + FoundFolders[i];
UE_LOG(LogTemp, Warning, TEXT("Found Folder: %s"), *FoundFolders[i]);
}
}
return FoundFolders;
}
and it only returns folder name in “Directory” path. Nothing else. What did i do wrong/How should i do it?
1 Like
icroiant
(icroiant)
2
FFileManagerGeneric::FindFiles does not return files in sub-directories. Use FFileManagerGeneric::FindFilesRecursive instead.
wmbuRn
(wmbuRn)
3
That didn’t work. I tried
FFileManagerGeneric::Get().FindFilesRecursive(FoundFolders, *Directory, *Directory, false, true, true);
and it did just the same as code above
1 Like
icroiant
(icroiant)
4
Try this:
FFileManagerGeneric::Get().FindFilesRecursive(FoundFolders, *Directory, TEXT("*"), false, true, true);
The third parameter acts as a filter.
2 Likes
wmbuRn
(wmbuRn)
5
Actually that does work! Thank you!