Liquid in Glass // I dont want to have thickness of glass when liquid touch the glass

Hello all !
I’m trying to make a realistic liquid in glass. I’m quite a rookie concerning UE :slight_smile:
I dont know if the Vray method can be applied in UE → having the liquid a bit larger than its normal volume to get rid of the glass thickness…

Can someone explain the workflow if there is one ?
I’ve seen on an old post that the liquid could integrated in the glass material

is it still a solution ? in this case how ? :slight_smile:

Or, the liquid should be modeled containing the container thickness ?

Thanks for any help !!
Niko

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Would like to solve this problem too.