Hello all !
I’m trying to make a realistic liquid in glass. I’m quite a rookie concerning UE …
I dont know if the Vray method can be applied in UE → having the liquid a bit larger than its normal volume to get rid of the glass thickness…
Can someone explain the workflow if there is one ?
I’ve seen on an old post that the liquid could integrated in the glass material
is it still a solution ? in this case how ?
Or, the liquid should be modeled containing the container thickness ?