Basic UV offset not working in the linux version made by the smart CEO.
If I hook Vec2Param to time it will scroll just fine, but without scroll it refuses to offset.
tried append two constants, and tried texture param instead of sample, nothin.
Please tell your smartest employee to fix because windows is for civilians.
EDIT
for some reason have to use decimal numbers instead of integers to make it understand its a float I suppose, so fixed it. (as you can C in the constant2vec here)