[Linux]Unreal Engine 4.26.2 Not creating C++ projects

I’m using Linux Mint. I compiled the Unreal Engine from the git page and used the Linux Quick Start Guide page to assist the installation. I’m also using Visual Studio Code for my IDE.

I’m having a problem where when I create a C++ project, it seems to load everything but it doesn’t launch the project. It only launches Visual Studio Code. When I try to open up the project through the project selection, it doesn’t even appear on the most recent. It is like the project failed before it could launch. I try to launch the project and it says that the modules are for the wrong engine, would you like to fix it. I click yes and it then pops up another error saying it didn’t work and I should build it through my IDE. I try to compile it using the Linux Build Development tool that is in Visual Studio Code. The project still doesn’t open. I tried building the tools before launching the project and that doesn’t work. I tried launching the project through the terminal and skipping the project selector; that didn’t work.

The only thing that does work is making a blue print project. However, when I try to create a C++ file in the blue print project the code doesn’t compile and only throws errors.

#include errors detected.
Consider updating your compile_commands.json or includePath. Squiggles are disabled for this translation unit (~/Documents/Unreal Projects/MyProject/Source/MyProject/Private/MyActor.cpp).

That is the only error that I get. I tried to refresh Visual Studio Code in the Unreal Engine, but that doesn’t do anything it seems like. Here are the rest of the errors. All from different Projects with the same name

338843-error.png

Here is the crash report as well after it fails to rebuild the modules.

Log file open, 05/14/21 13:19:26
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for game: MyProject
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.090604
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogInit: Warning: Incompatible or missing module: MyProject
LogInit: Initializing SDL.
LogInit: Initialized SDL 2.0.12 revision: 13609 (hg-13609:34cc7d3b69d3) (compiled against 2.0.12)
LogInit: Using SDL video driver 'x11'
LogInit: Display metrics:
LogInit:   PrimaryDisplayWidth: 1920
LogInit:   PrimaryDisplayHeight: 1080
LogInit:   PrimaryDisplayWorkAreaRect:
LogInit:     Left=0, Top=0, Right=1920, Bottom=1040
LogInit:   VirtualDisplayRect:
LogInit:     Left=0, Top=0, Right=1920, Bottom=1040
LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
LogInit:   Number of monitors: 1
LogInit:     Monitor 0
LogInit:       Name: 0
LogInit:       ID: display0
LogInit:       NativeWidth: 1920
LogInit:       NativeHeight: 1080
LogInit:       bIsPrimary: true
Running ~/UnrealEngine/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="~/Documents/Unreal Projects/MyProject/MyProject.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Running Mono...

Fixing inconsistent case in filenames.
Setting up Mono
~/UnrealEngine/UnrealEngine/Engine ~/UnrealEngine/UnrealEngine/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (~/UnrealEngine/UnrealEngine).
Creating makefile for MyProjectEditor (no existing makefile)
@progress push 5%
Creating makefile for UnrealHeaderTool (no existing makefile)
@progress push 5%
@progress pop
------- Build details --------
Using toolchain located at '~/UnrealEngine/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (~/UnrealEngine/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '10.0.1' (string), 10 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : ~/UnrealEngine/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink  circularly dependent libraries (no FixDeps).
------------------------------
Parsing headers for MyProjectEditor
  Running UnrealHeaderTool "~/Documents/Unreal Projects/MyProject/MyProject.uproject" "~/Documents/Unreal Projects/MyProject/Intermediate/Build/Linux/B4D820EA/MyProjectEditor/Development/MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="~/UnrealEngine/UnrealEngine/Engine/Programs/UnrealBuildTool/Log_UHT.txt"
Reflection code generated for MyProjectEditor in 3.6662464 seconds
@progress pop
------- Build details --------
Using toolchain located at '~/UnrealEngine/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (~/UnrealEngine/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '10.0.1' (string), 10 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : ~/UnrealEngine/UnrealEngine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink  circularly dependent libraries (no FixDeps).
------------------------------
ERROR: Building would modify the following engine files:
       
       ~/UnrealEngine/UnrealEngine/Engine/Binaries/Linux/Android/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Binaries/Linux/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/PluginUtils/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/DataValidation/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/GeometryMode/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/GeometryCache/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Media/WmfMedia/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/PropertyAccess/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/SignificanceManager/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/SoundFields/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Linux/UE4Editor.modules
       ~/UnrealEngine/UnrealEngine/Engine/Plugins/Tests/ScreenshotTools/Binaries/Linux/UE4Editor.modules
       
       Please rebuild from an IDE instead.
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (44)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (42)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (40)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (38)
LogModuleManager: Shutting down and abandoning module AnimationModifiers (36)
LogModuleManager: Shutting down and abandoning module AudioEditor (34)
LogModuleManager: Shutting down and abandoning module PropertyEditor (33)
LogModuleManager: Shutting down and abandoning module TextureCompressor (30)
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
LogInit: Tearing down SDL.
Log file closed, 05/14/21 13:20:00

According to this, you have to compile without -NoEngineChanges. On linux the command will look like /path/to/UnrealEngine/Engine/Build/BatchFiles/Linux/RunMono.sh /path/to/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/path/to/MyProject/MyProject.uproject -TargetType=Editor -Progress -NoHotReloadFromIDE. Uncomfortable but works as a temporary fix.