[Linux][Ubuntu 16.04] Material Description Causes Failure to Click-through Selection

This has been occurring frequently with other selection menus as well, but this is the most recent occurrence so I still remember how to recreate it.

  1. Open an actor asset from the [Content Browser]
  2. Create a primitive object within the actor
  3. Click the drop-down box under [Materials]
  4. Material description appears
  5. Attempt to apply a material by clicking through the material description
  6. Material selection dropdown menu will close as if cancelled or a material were properly selected
  7. Material will remain unchanged

Expected outcome: Material should change, regardless of having clicked the selection through the description window.

This outcome can become very frustrating, as the description window often follows the cursor. It was due to this bug that I had come to believe that only certain materials could be applied to certain object types, yet found no evidence to support this conclusion.

Hey Zakku-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-41269) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.