First of all I am new here so I may not inform my question in the most proper way, please excuse any faults I may make. If there is any additional information that must be provided, please let me know and I will provide it.
Unreal Engine: 4.11
OS: Ubuntu 14.04
Qt Creator: 3.6.0
Unreal Engine has been successfully built on Linux, following the wiki guide (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums)
When executing the debugging step in Qt Creator, it sometimes executes sometimes correctly and is able to open the unreal project but sometimes the debugging hangs and the Qt Creator uses up around 7.2 GB of Ram. I have left the IDE in this state for over 30 min, and nothing changes and no output information appears in the IDE, so I do not understand what it is hanging and why it consumes so much ram.
The strangest part is that this is not constant, sometimes the problem occurs and stop at this point and sometimes it is able to execute the debugging process entirely and open the Unreal project in the Unreal Editor normally. It is also inconsistent in the fact that it may execute correctly with a project once or twice but then when executed again, with the same project, this problem may occur.
When Qt Creator hangs in this state I must kill the Qt Creator process and try again and hope that next time it will build successfully.
Thank you very much for your inputs.